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The Analysis on the Sensitive Hand Characteristics and Appearance Performance of Thobe Fabric for Man in the Middle-East Region
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김승진 Seung Jin Kim |
KJSES 11(4) 449-459, 2008 |
ABSTRACT
PET fabric is used as a regular clothing in the middle-east region which is called Chador as a women`s clothing and Thobe as a men`s clothing. Then there is a big difference of export price according to the minute hand characteristics of the PET fabrics, of which characteristics are due to the fibre and manufacturing process characteristics. This research surveys the optimum manufacturing conditions related to the fibre and fabric for the Thobe clothing which were developed in this study through comparison with high price Teijin Thobe manufactured in Japan. In this research, four kinds of Teijin fabrics made in Japan were prepared as a target quality specimen, and five kinds of developed fabrics were produced as an experimental specimens. These specimens were made by changing yarn denier, twist, yarn setting conditions and fabric density, which are also changed by twist contraction, weaving and finishing shrinkages. As a result of this study, the sensitive characteristics of Teijin Thobe fabrics can be analysed from fibre and fabric, and then the manufacturing design technology was constructed under the base of low twist texturing and 3 dimensional fabric design simulation technologies.
keyword : 토베, 낮은 꼬임, 사가공, 직물설계 시뮬레이션, Thobe, Low twist, texturing, fabric design simulation
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A Balanced Cognition-Affect Model of Information Systems Continuance for Mobile Internet Service
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김기은 Ki Eun Kim , 김희웅 Hee Woong Kim |
KJSES 11(4) 461-480, 2008 |
ABSTRACT
There are innumerable studies on technology adoption and usage continuance; most examine cognitive factors while affective factors or the feelings of users are left relatively unexplored. Although attitude and user satisfaction are factors commonly considered in Information Systems(IS) research, they represent only some aspects of feelings. In contrast, researchers in diverse fields have begun to note the importance of feelings in understanding and predicting human behavior. Feelings are anticipated to be essential particularly in the context of modern applications, such as mobile internet(M-internet) services, where users are not simply technology users but also service consumers. Drawing on the support of consumer research, social psychology and computer science, this study proposes a balanced cognition-affect model of IS continuance. Prior works in relation to IS research have already considered the emotional factors. The common factors are enjoyment, anxiety, affect and satisfaction. The main difference in our study is that the factors that we used are the primary dimensions of affect according to Circumplex Model of Affect. The horizontal axis of the model represents the pleasure dimension and the vertical represents the arousal dimension. Other emotional factors such as enjoyment and anxiety can be viewed as a combination of these two dimensions, and they can be placed in the vector space formed by these two primary dimensions. Affect has been defined as the enjoyment a person derives from using computers. Satisfaction has different conceptualizations. It has been conceptualized as judgment based on the expectation disconfirmation theory. Thus, while prior works considered the direct and indirect effects of "feeling-related constructs"(enjoyment and anxiety) on usage behavior, our study proposes effects of "feeling-based constructs"(pleasure and arousal). The balanced cognition-affect model is tested in a survey of M-internet service users. The results establish the validity of the model.
keyword : 정보시스템 지속성, 인지, 감성, 모바일 인터넷 서비스, IS continuance, Cognition, Affect, Mobile Internet Service
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Relationship between User`s-Oriented Emotional Design and Elements of Creativity
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진위엔 Yu An Jin , 권종대 Jong Dae Kwon , 홍정표 Jung Pyo Hong , 김태호 Tai Ho Kim |
KJSES 11(4) 481-488, 2008 |
ABSTRACT
This study examined the relationship of what kind of creative thinking has related factors for emotion design products in order to let consumers focusing on the successful cases of emotion products. For the design creativity attribute used in this experiment, the design evaluation creativity tools revealed by Kim Eun-Ju`s 2007 design creativity evaluation tool development were used mostly and of the 12 most common emotion products and general product, MP3s, which have various forms, functions and sizes were selected as the target for experiment. Results of the experiment showed that for design creativeness items of all emotional products, vision creation, favorableness, convenience, practicality and being purchasable were relevant, while for MP3, uniqueness, favorableness and convenience were relevant. Accordingly, the common features of design creativeness items for emotional products were identified. When summing up the contents of the two experiments above, for emotional designs, the interest level of uniqueness for the design creativity evaluation items and the functional items for practicality had high level of relativity. Therefore, there is a need to examine the common features between the design creativity items for general products other than MP3s in the future.
keyword : 감성디자인, 디자인 창의성, 다중회귀분석, 클러스터 분석, Creativity, Emotion Design, Multiple Regression Analysis, Cluster Analysis
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Preference of Neck-tie Pattern Designs according to Male Consumers` Fashion Life Style
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송하영 Ha Young Song , 고영림 Yong Lim Goo , 이주현 Joo Hyeon Lee |
KJSES 11(4) 489-500, 2008 |
ABSTRACT
The purpose of this study was to determine the preference and purchasing intention on necktie pattern designs according to male consumers` fashion life style. Written questionnaires were handed out to 300 male consumers of the 20-40 years old in Seoul and surroundings, who were accessed by a convenience sampling method. The questionnaires were to classify male consumer groups according to the fashion life style, to examine characteristics, needs and wants of each group. The stimuli of 8 kinds of necktie patterns in black & white, and the semantic differential scale were applied to evaluate the preference and purchasing intention on necktie pattern design. A total of 265 samples were analyzed by factor analysis, cluster analysis, ANOVA, crosstabs and x2-test through SPSS package program. Six factors in their fashion life style were extracted as follows: those were `fashion-oriented`, `traditional conservative`, `brand-flaunting`, `personality-oriented`, `practicality-oriented` and `unconcerned` life style. With these life style sub-dimensions, male consumers were segmented into five groups: these groups were `strong personal seekers`, `practical brand seekers`, `traditional personal seekers`, `active fashion seekers`, `unconcerned group`. Each of these groups of male consumers showed significant differences in the preference and purchasing intension of necktie pattern designs according to their fashion life style.
keyword : 넥타이 문양 디자인, 패션라이프스타일, 선호, 구매의사, 남성소비자, necktie pattern designs, fashion Life style, purchasing intention, preference, male consumer
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The effect of orientation on recognizing object representation
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정효선 Hyo Sun Jung , 이승복 Seung Bok Lee , 정우현 Woo Hyun Jung |
KJSES 11(4) 501-510, 2008 |
ABSTRACT
The purpose of this study was to investigate whether the orientation of the head position across different categories affect reaction time and accuracy of object recognition. Fifty four right handed undergraduate students were participated in the experiment. Participants performed the word-picture matching tasks, which were different in terms of head direction of object (i.e., Left-headed or Right-headed) and object category (i.e., natural: animal or artificial: tool). Participants were asked to decide whether each picture matched the word which was followed by the picture. For accuracy, no statistically significant difference was found for both animal and tool pictures due to the ceiling effect. Interaction effect of category and orientation were statistically significant, whereas only the main effect of category was significant. In the animal condition, faster reaction times were observed for left to right than right to left presentation, while no statistical significant difference was found in the tool condition. The orientation of the object`s canonical representation was different across different categories. The faster RT for the animal condition implies that the canonical representation for animal is left-headed.. This could be due to the orientation of the face.
keyword : 규범적 표상, 방향성, 그림, 자연범주, 인공범주, canonical representaion, orientation, picture, natural categories, artificial categories
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Characteristics of Formative Factor Influencing Robot Design`s Preference Response
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허성철 Seong Cheol Heo , 정정필 Jung Pil Jung |
KJSES 11(4) 511-520, 2008 |
ABSTRACT
The fundamental goal of this study is to analyze characteristics of combined relations of formative element factors that compose robot`s face based on a result of preference response from robot`s design. Also, in order to improve preference from the analysis result, this study intended to inquire into possibilities of suggesting design guideline. For these, pictures of 27 different kinds of robot faces were selected as experimental stimuli, and experiments of preference response and association response were performed. As a result of the experiments, various characteristics were achieved such as robot`s eye shape having greater influences than facial structure, etc. Based on the result, formative element factor characteristics that could positively influence preference response on robot`s face could be drawn and a basic design guideline could also be suggested. An eye should be oval so that the length-to-width ratio may be 1.67:1. The distance between both eyes should be 35% of the facial width. Also, eyes should be above the central latitude of the face so that they may be visually stable. It is advisable to round the face generally. Eyes should be harmonious with the face so that the robot may seem cute and charming.
keyword : 로봇디자인, 선호반응, 조형요소, 디자인가이드라인, robot design, preference response, formative element, design guideline
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Research on the relationship between the design of the most favorable ICONs and the formative factors in the GUI design -Focused on the design of the Graphic ICONs-
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우근도 Jin Tao Yu , 정성환 Sung Whan Chung , 홍정표 Jung Pyo Hong , 형성은 Sung Eun Hyoung |
KJSES 11(4) 521-530, 2008 |
ABSTRACT
Graphical user interface design, the visual language to convey information about the icon and the user`s information is a medium that can lead to action. Graphical user interface to communicate with the user icon, the user is easy to use, so any time you want to provide information effectively. Communication in order to increase the efficiency of the Graphic User Interface on the nature of the medium must be made to develop the appropriate icon. In this research icon of the type of icon painting. A picture of the icon representation of each type of detail, according to a rating of johyeongjeok identify the elements of the correlation between. On the type of representation of each of Art and Design elements that I know what I saw. The icon design based on user preferences provide guidance on the direction of design-oriented. When the data can be used to designs based on the theory has to offer.
keyword : 아이콘 디자인, 조형 요소, 사용자 지향, icon design, formative factors, user preferred attributes
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A study on the shape of popular container that the university girl students with different Lifestyles are interested in -Focused on basic cosmetic cases-
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손성 Sheng Sun , 정성환 Sung Whan Chung , 홍정표 Jung Pyo Hong , 형성은 Sung Eun Hyoung |
KJSES 11(4) 531-540, 2008 |
ABSTRACT
This study, based on the college life style and the courage to make that the purpose of the design process of finding out the correlation. Chinese students study the life style can be categorized into 4 kinds. The courage to top a crowded bottom with a broad form of courage prefer to be brought down, getting smaller and smaller. Regular and relevant inclination stores are independent of trust. 2 as a whole are crowded with smooth curves and the courage to the asymmetric shape is preferred. Active investment, emphasis on foreign languages, tends to prefer shopping on the Internet were related.3 outstanding courage, just a little crowded in the cylindrical form is preferred. Trust the big stores, stores see the taste, his taste for products that are relevant to the tendency of pursuing said. 4, a lot of the colony gradient technique Protruding prefer to be in the form of courage. Home will, that tends to emphasize the brand and design were related. Home will, that tends to emphasize the brand and design were related. To recap the contents of the consumer lifestyle, based on the characteristics of their favorite cosmetics containers vary designs. Different forms, depending on their courage to feel emotions that can see the image. Therefore, the design in courage cosmetics on the characteristics of these granular for consumer research, the granular form of product research and the relationship between the elements in their care are made. The marketing strategy is in the consumer market, but needs more fine-grained analysis methods that can tell people.
keyword : 라이프스타일, 용기 형태, container shape design, Lifestyles
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Visualizing Emotions with an Artificial Emotion Model Based on Psychology -Focused on Characters in Hamlet-
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함준석 Jun Seok Ham , 여지혜 Ji Hye Ryeo , 고일주 Il Ju Ko |
KJSES 11(4) 541-552, 2008 |
ABSTRACT
We cannot express emotions correctly with only speech because it is hard to estimate the kind, size, amount of emotions. Hamlet who is a protagonist in `Hamlet` of Shakespeare has emotions which cannot be expressed within only speech because he is in various dramatic situations. So we supposed an artificial emotion, instead of expressing emotion with speech, expressing and visualizing current emotions with color and location. And we visualized emotions of characters in `Hamlet` with the artificial emotion. We designed the artificial emotion to four steps considering peculiarities of emotion. First, the artificial emotion analyzes inputted emotional stimulus as relationship between causes and effects and analyzes its kinds and amounts. Second, we suppose Emotion Graph Unit to express generating, maintaining, decaying of analyzed one emotional stimuli which is outputted by first step, according to characteristic. Third, using Emotion Graph Unit, we suppose Emotion Graph that expresses continual same emotional stimulus. And we make Emotion Graph at each emotions, managing generation and decay of emotion individually. Last, we suppose Emotion Field can express current combined value of Emotion Graph according to co-relation of various emotions, and visualize current emotion by a color and a location in Emotion Field. We adjusted the artificial emotion to the play `Hamlet` to test and visualize changes of emotion of Hamlet and his mother, Gertrude.
keyword : 심리학, 감정, 감정모델, 시각화, 인공감정, Psychology, Emotion, Visualizing, Emotion Model, Artificial Emotion
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Generalizability of Polygraph Test Procedures using Backster ZCT: Changes in reliability as a function of the number of relevant questions, the number of repeated tests, and the number of raters
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엄진섭 Jin Sup Eom , 한유화 Yu Hwa Han , 지형기 Hyung Ki Ji , 박광배 Kwang Bai Park |
KJSES 11(4) 553-564, 2008 |
ABSTRACT
Generalizablity theory was employed to examine how the reliability of polygraph test is affected by the number of relevant questions, the number of repeated tests (the number of of charts), and the number of raters (scorers). The data consisted of the results of the polygraph tests administered to 31 crime suspects. The sample was drawn from the real polygraph tests based on Backster ZCT and archived by the Prosecutor`s Office of the Republic of Korea. The numerical scores assigned by thirteen raters to the test charts were analyzed to determine the generalizablity of the scores. The largest variance component was accounted for by the examinee factor (43.97%) and the residual variance component was 16.84% of the total variance. The variance component due to the interaction between the examinee and the chart factors was 12.17% and the variance component due to the three way interaction of the examinee, the repeated test, and the relevant question factors was 10.31%. The generalizability coefficient for the current measurement procedure as practiced by the Korean Prosecutor`s Office was 0.74 which suggests that the current procedure is acceptable. However, measurement procedures with the combination of more than two relevant questions, more than three repeated tests, and more than two raters were generally found to yield generalizability coefficients larger than 0.80. Therefore, such procedures need to be considered seriously in order to significantly improve the reliability of polygraph test.
keyword : 폴리그라프, 신뢰도, 일반화가능도 이론, polygraph, Backster ZCT, reliability, generalizability theory
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