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Uncanny Valley: Relationships Between Anthropomorphic Attribution to Robots, Mind Perception, and Moral Care
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신홍임 Hong Im Shin |
KJSES 24(4) 3-16, 2021 DOI : 10.14695/KJSOS.2021.24.4.3 |
ABSTRACT
The attribution of human traits, emotions, and intentions to nonhuman entities such as robots is known as anthropomorphism. Two studies were conducted to check whether human-robot interaction is affected by anthropomorphic framing of robots. In Study 1, participants were presented with pictures of robots that varied in human similarity in appearance. According to the results, uncanny feelings toward a robot increased with the higher levels of human similarity. Furthermore, as the level of mind attribution increased, participants tended to attribute more humanlike abilities to nonhuman agents. In Study 2, a robot was described as either a machine-like robot or a humanlike robot in a priming story; then, it was examined whether significant differences exist in mind attribution and moral care. The participants tended to perceive robots as more humanlike in the mind attribution when anthropomorphism was used in a robot's behavior, according to the findings. Furthermore, in the condition of increased anthropomorphism, a higher level of moral care could be observed compared with that in the other condition. This means that humanlike appearances may increase uncanny feelings, whereas anthropomorphic attribution may facilitate social interactions between humans and robots. Limitations as well as the implications for future research are discussed.
keyword : Uncanny Valley, Robot, Anthropomorphism, Moral Care, 불쾌한 골짜기, 로봇, 의인화, 도덕적 처우
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Effect of Field of View on Egocentric Distance Perception in Real and Virtual Environment
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진승재 Seungjae Jin , 김신우 Shinwoo Kim , 이형철 Hyung-chul O. Li |
KJSES 24(4) 17-28, 2021 DOI : 10.14695/KJSOS.2021.24.4.17 |
ABSTRACT
The purpose of the research was to examine the effect of field of view on egocentric distance perception in the real and virtual environment. The replica that mimicked the real environment condition was used to create the virtual environment condition. We manipulated field of view levels equally in both viewing conditions using glasses that limit the field of view in real-world conditions and limiting the field of view in virtual-world conditions in a manner equivalent to real-world conditions via HMD. Eighteen participants observed the target with a limited field of view in a real and virtual environment without head movement. Then, we measured perceived distance using the timed imagined walking method, which measures the time taken by each participant to mentally walk to the target. The target was shown three times at three different distances from the participants: 3, 4, and 5 m. For the analysis, we converted time estimates into distance estimates. Consequently, the estimated distance in the virtual environment condition was less than the estimated distance in the real environment condition. And as the field of view shrank, the estimated distance also decreased. The estimated distance did not vary with field of view levels in real-world conditions. In the virtual environment, the estimated distance decreased as the field of view decreased, whereas in the real environment, the estimated distance increased. The implications of the results and some future research directions are discussed below.
keyword : Virtual Environment, Egocentric Distance Perception, Field of View, Distance Compression, Timed Imagined Walking, Head-Mounted Display (HMD), 가상현실, 자기중심적 거리지각, 시야각, 거리압축, 상상보행
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Familiarity and Preference on Korean Typefaces by Serif and Square-Frame
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이하은 Haeun Lee , 현주석 Joo-seok Hyun |
KJSES 24(4) 29-38, 2021 DOI : 10.14695/KJSOS.2021.24.4.29 |
ABSTRACT
Korean typefaces are characterized on two axes: a font is either serifed or non-serifed, and it is either square-frame or non-squared. A serifed font entails small strokes that are regularly attached to the ends of larger strokes. Conversely, fonts without these marks are termed sans-serif. One of the exclusive features of Korean typeface of the square-frame type is that in such fonts, vowels and consonants often with their final vowels, are harmonically placed within the boundaries of the virtual square. We hypothesize that serifed and squared-frame typefaces are more popular and preferred owing to their widespread use throughout history. A survey incorporating Korean pangrams written with serif, sans-serif, squared, and non-squared typefaces was designed to test the present hypothesis. We found that people typically preferred and were more familiar with squared typefaces compared to non-squared typefaces. However, no difference was observed between serifed and san-serif typefaces. Furthermore, a positive correlation was found between familiarity and preference ratings only where the typefaces had squared and serifed features. The results revealed that Korean typefaces with the squared feature were more well-known and, therefore, more preferred to the typefaces without it. The results further indicated that Korean typefaces with the squared feature can be recommended for people’s familiarity to it and the comfort it provides, and their emotional relevance and sensibility enhanced if serifs are added.
keyword : Typeface, Familiarity, Preference, Serif, Square-Frame, 글꼴, 친숙성, 선호도, 세리프, 네모틀
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Effect of COVID-19 Pandemic on Negative Emotions in Korean College Students
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장준혁 Jun-hyuk Jang , 박승희 Seung-hee Park , 김진휘 Jin-hwi Kim , 김종완 Jongwan Kim |
KJSES 24(4) 39-52, 2021 DOI : 10.14695/KJSOS.2021.24.4.39 |
ABSTRACT
This study aims to investigate the effect of the coronavirus disease 2019 (COVID-19) epidemic on negative emotions, such as anxiety, depression, fear, and stress, in Korean college students. The study recruited students from J University and conducted interviews across three time points, namely, March 2019, March 2020, and November 2020. For three time points, the participants responded to structured questions about situations they may have encountered and they were asked to summarize their responses. Repeated-measures ANOVAs were performed to examine whether differences exist in negative emotions between time points. Furthermore, polynomial trend analyses were conducted to examine resultant patterns over time. The results revealed that negative emotions displayed significant differences between time points. Moreover, trend analyses revealed a curvilinear pattern, which indicates that negative emotions increased and were then sustained. These findings suggest that negative emotions may continue to become prevalent among college students with the increased impacts of the ongoing COVID-19 pandemic. The study discussed the need for psychological support systems, such as stress management and psychological counseling, for college students.
keyword : Anxiety, College Students, COVID-19, Depression, Fear, Stress, 공포, 대학생, 불안, 스트레스, 우울, 코로나바이러스
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Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface
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Han Zhang , Seung Hee Lee |
KJSES 24(4) 53-68, 2021 DOI : 10.14695/KJSOS.2021.24.4.53 |
ABSTRACT
The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers’ driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.
keyword : AR-HUD, Information Needs, User Mental Model, Driving Safety
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EMS Ventilation Belt Using Stretch Sensor Effect on Respiratory Activation
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김대연 Dae-yeon Kim , 박진희 Jin-hee Park , 김주용 Joo-yong Kim |
KJSES 24(4) 78-87, 2021 DOI : 10.14695/KJSOS.2021.24.4.69 |
ABSTRACT
The development of smart healthcare wearables for health is accelerating. Among them, many wearable products using EMS electrical stimulation, which is one of the active research fields, have been released. However, the EMS wearable, which has been studied or released, is released in a comprehensive full-body suit that does not focus on muscle segmentation or a belt that covers the entire abdomen. Therefore, this study intends to use two breathing methods by applying an EMS pattern that subdivides specific muscles and attach a stretch sensor that can measure breathing to the abdominal pressure belt. The measurement method was conducted by inhaling and exhaling, and the subjects were 10 men in their 20s with healthy bodies. As a result of this study, the sensor’s sensitivity was 5 and 3 mm, and the basic sensor in both thoracic and abdominal breathings and the EMS abdominal pressure belt showed improved respiration activation after applying electrical stimulation before and after application. It is concluded that, because of the two patterns produced based on the physical function, the difference in respiration activation effect and sensitivity between sensors could be confirmed with three sensors rather than not applying electrical stimulation suitable for the respiration method. Based on the results of this study, a follow-up study aims to develop breathing smart clothing that can be monitored in real time in clothing-type wearable products that incorporate EMS patterns and stretch sensors.
keyword : Thoracic Respiration, Abdominal Respiration, Ems/Electronic Muscle Simulation, Abdominal Pressure Belt, Respiration Activation, Muscle Pattern, 흉식호흡, 복식호흡, 전기자극, 복압벨트, 호흡활성화, 근육모양
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What Drives Consumers’ Purchase Decisions? : User- and Marketer-generated Content
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Yu-jin Kim |
KJSES 24(4) 79-90, 2021 DOI : 10.14695/KJSOS.2021.24.4.79 |
ABSTRACT
Consumers have an increasingly active role in the marketing cycle, using social media channels to create, distribute, and consume digital content. In this context, this paper investigates the impact of user- and marketer-generated content on consumer purchase intentions and the approach to designing an effective social media marketing platform. Referencing a literature review of social media marketing and consumer purchase intentions, a case study of the social media-marketing platform, 0.8L, was undertaken using both qualitative and quantitative results through content analysis and a participatory survey. First, about 450 consumer reviews for ten sunscreen products posted on the 0.8L platform were compared with products’ marketer-generated content. Next, 55 subjects participated in a survey regarding purchase intentions toward moisturizing creams on the 0.8L platform. The results indicated that user-generated content (i.e., texts and photos) provided more personal experiences of the product usage process, whereas marketers focused on distinctive product photos and features. Moreover, customer reviews (particularly high volume and narrative format) had more impact on purchase decisions than marketer information in the online cosmetics market. Real users’ honest reviews (both positive and negative) were found to aid companies’ prompt and straightforward assessment of newly released products. In addition to the importance of customer-driven marketing practices, distinctive user experience design features of a competitive social media-marketing platform are identified to facilitate the creation and sharing of sincere customer reviews that resonate with potential buyers.
keyword : User-generated Content, Marketer-generated Content, Consumer Purchase Decisions, Social Media Marketing, UX Design
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Personality-Culture Interaction as a Predictor of Emotion Suppression on Facebook
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Jinhee Kim , Carmen D. Stavrositu |
KJSES 24(4) 91-106, 2021 DOI : 10.14695/KJSOS.2021.24.4.91 |
ABSTRACT
Although personality and culture have been employed as independent predictors of emotion regulation, less is known about the interplay between them. Thus, the present study tests their interaction by focusing on the match between personality (public self-consciousness) and culture (valuing independence vs. interdependence) in modulating an emotion regulation strategy, namely, emotion suppression, on Facebook. Furthermore, relationship concern related to the expression of positive and negative emotions on Facebook is explored as a potential underlying mechanism. An online survey on Facebook users in the United States (n = 320) and South Korea (n = 336) was conducted through two professional survey companies. The results revealed that the positive association between public self-consciousness and emotion suppression was stronger among respondents who value interdependence (vs. independence), which led to a significant interaction between the two predictors. Furthermore, public self-consciousness was associated with emotion suppression through relationship concern for the expression of positive, but not negative, emotions. Furthermore, this mediated relationship was stronger among respondents who value interdependence (vs. independence). Lastly, the study discussed the importance of exploring the interplay between personality and culture and the implication of dialectic emotions.
keyword : Facebook Use, Emotion Suppression, Independence vs. Interdependence, Relationship Concern, Self-Disclosure, Self-Censorship
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Effect of the Multisensory on the Stress-relieving for Vehicle Driver
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김영주 Young-joo Kim , 김혜진 Hyejin Kim , 이현우 Hyunwoo Lee , 조영호 Youngho Jo , 황민철 Mincheol Whang |
KJSES 24(4) 107-116, 2021 DOI : 10.14695/KJSOS.2021.24.4.107 |
ABSTRACT
This study aims to investigate the effect of multisensory stimulation on relieving the stress experienced by drivers. The photoplethysmograms (PPGs) of 30 healthy subjects were measured, and their subjective response to stressful situations and normal driving were evaluated. The subjects underwent nonstimulation and multisensory stimulation in stressful driving situations. Heart rate estimation from the PPG was collected via an ear-type sensor to reduce movement noise. The signals acquired were sampled at 200 Hz using BIOPAC PPG100C. Heart rate variability (HRV) was analyzed to compare the effect of multisensory stimulation on stress situations. In the multisensory stimulation, blue, green, and yellow were used for the visual sensory system; white, pink, and brown noises were used for the auditory sensory system; and lavender, lemon, and rosemary were used for the olfactory sensory system. No difference was observed in the subjective evaluation; however, the HRV results showed an increased HF (%) and decreased LF (%) and LF/HF (%) in the multisensory stimulation (e.g., green, pink noise, and rosemary) when compared to the nonstimulation.
keyword : Heart Rate Variability, Multisensory, Driving, Stress, 심장반응, 다감각자극, 조명, 사운드, 향, 운전자, 스트레스
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Development of Wrist Tunnel Syndrome Prevention Smart Gloves using CNT-based Tensile Fabric Sensor: Focusing on Mouse Use
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전세환 Se-hwan Chun , 김상운 Sang-un Kim , 김주용 Joo-yong Kim |
KJSES 24(4) 117-128, 2021 DOI : 10.14695/KJSOS.2021.24.4.117 |
ABSTRACT
In this work, we study smart gloves that can prevent carpal tunnel syndrome when using a mouse. Because the left and right wrist movements are fine, a tensile fabric sensor with a large gauge factor and low hysteresis was required before the study. A universal testing machine was used to calculate each gauge rate on four different fabrics, and the fabric with the least hysteresis was selected. In addition, three attachment methods were analyzed using Arduino to select a method with a large sensor value change. For prototypes made by attaching to the selected fabric, data patterns were analyzed using Arduino. The first method identifies only one sensor (A sensor), and the second identifies two sensors (A and B sensors). When the wrist is bent to the right, tensile fabric sensors are attached to both the left (A sensor) and right (B sensor) sides of the wrist, the A sensor is strained, increasing the △sensor value, and the B sensor is relaxed, decreasing the △sensor value. However, when the wrist was bent to the left, the pattern was analyzed in the opposite direction. Through this study, we examined smart gloves to prevent carpal tunnel syndrome with an algorithm that turns on the LED when the wrist is bent, and based on the results of this study, we will directly use mice on 10 people to identify problems and solve problems when used.
keyword : Smart Glove, Smart Healthcare, Smart Wear, Textile Sensor, Wrist Tunnel Syndrome, 스마트 장갑, 스마트 헬스케어, 스마트 웨어, 손목 활동 신호, 손목터널증후군
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