ㆍ
Video Reality Improvement Using Measurement of Emotion for Olfactory Information
|
이국희 Guk Hee Lee , 김신우 Shin Woo Kim |
KJSES 18(3) 3-16, 2015 |
ABSTRACT
Will orange scent enhance video reality if it is presented with a video which vividly illustrates orange juice? Or, will romantic scent improve video reality if it is presented along with a date scene? Whereas the former is related to reality improvement when concrete objects or places are present in a video, the latter is related to a case when they are absent. This paper reviews previous research which tested diverse videos and scents in order to answer the above two different questions, and discusses implications, limitations, and future research directions. In particular, this paper focuses on measurement methods and results regarding acceptability of olfactory information, perception of scent similarity, olfactory vividness and video reality, matching between scent vs. color (or color temperature), and description of various scents using emotional adjectives. We expect this paper to help researchers or engineers who are interested in using scents for video reality.
keyword : 향 수용도, 후각적 생생함, 후각적 기억, 향의 감성, 영상실감, Acceptability of Scent, Olfactory Vividness, Memory for Olfactory Information, Emotion of Scent, Video-Reality
|
|
Full Text
|
| PDF
|
|
ㆍ
Heat Generation Characteristics of Emotional and Intelligent ZrC Imbedded Garment through Thermal Manikin Measurement
|
김현아 Hyun Ah Kim , 김승진 Seung Jin Kim |
KJSES 18(3) 17-24, 2015 |
ABSTRACT
This study investigated heat generation characteristics of knitted and woven intelligent garments made of ZrC imbedded yarns through thermal manikin measurement. These emotional and intelligent thermal characteristics by thermal manikin measurement were analysed and compared with light/thermal radiation experimental results. Surface temperature of ZrC imbedded woven and knitted fabrics by light/thermal radiation measurement was 4℃ and 2℃ higher than that of regular PET control fabrics, respectively. Clo value as heat generation characteristics of ZrC imbedded woven and knitted garments with light exposure was 0.14 and 0.08 higher than that of regular PET control garments, respectively. These results were attributed to the far-infrared thermal radiation from ZrC imbedded in the core part of the intelligent bi-component filament, which was verified by far-infrared emissive power ranged between 6㎛ and 20㎛ through FT-IR experiment and by inclusion of Zr through EDS ingredient analysis. However, compressibility of ZrC imbedded woven fabric was lower than that of regular PET one, and bending rigidity was higher than that of regular one, which resulted in a little stiff tactile hand property of ZrC imbedded fabric. We found that ZrC imbedded intelligent woven and knitted fabrics were applicable to the intelligent garment as a heat generation textile material by thermal manikin measurement.
keyword : 발열, 인지의류, 써멀 마네킹, 클로값, 원적외선, 탄화지르코늄 혼입직물, heat generation, intelligent garment, thermal manikin, clo value, far-infrared, ZrC imbedded fabric
|
|
Full Text
|
| PDF
|
|
ㆍ
The Effect of Advertising Location in Printed Media Advertisement for Multiple Products
|
박상준 Sang June Park |
KJSES 18(3) 25-34, 2015 |
ABSTRACT
This paper investigates effective locations for two products in printed media advertisement (in which one is the relatively higher price product and the other is the relatively lower price product), and provides some insights on the effective locations of multiple products in printed media advertisements. For the research purpose, this paper develops 4 different versions of printed media advertisement and conducts an experiment study to compare consumers’ responses on the different versions: Type A(the higher price product is located at the left side of advertisement, and the lower price product is located at the right side of advertisement), Type B(the higher price product is located at the right side of advertisement, and the lower price product is located at the left side of advertisement), Type C(the higher price product is located at the top side of advertisement, and the lower price product is located at the bottom side of advertisement), Type D(the higher price product is located at the bottom side of advertisement, and the lower price product is located at the top side of advertisement). The results of the experiment show that marketers can increase consumers’ choices on the both products when they locate the higher price product at the left side or the top of advertisement and do the lower price product at the right or the bottom of advertisement.
keyword : 가격, 레이아웃, 소비자 선택, 인쇄광고물, 제품, consumer choice, layout, price, printed media advertisement, product
|
|
Full Text
|
| PDF
|
|
ㆍ
The Effect of Good and Bad Luck on Attention to Background versus Object: An Exploratory Study
|
이병관 Byung Kwan Lee , 이국희 Guk Hee Lee |
KJSES 18(3) 35-48, 2015 |
ABSTRACT
It is frequently found in daily life that people who experience good luck as lottery winners try to improve their background (e.g., home, car) but it has not been empirically validated why they do that. Present research attempts to explore the prediction that people who experience good luck expand the scope of attention to background and those who undergo bad luck shrink the scope of attention to adjacent objects. Findings from Experiment 1a indicate that participants who experienced good luck (won the rock-paper-scissors game) paid more attention to background and performed worse in the “find the hidden picture” (below FHP) task while those who underwent bad luck (lost the rock-paper-scissors game) paid more attention to objects, leading to better performance in the FHP task. It is also found in Experiment 1a that, if people washed their hands after experiencing good or bad luck, the opposite result occurred. Experiment 1b confirmed that the rock-paper-scissor game manipulated good and bad luck successfully and did not influence self-control. Experiment 2 shows that people who strongly believe in good luck performed poorly in FHP task while those who do not believe in good luck performed well in FHP task. Overall, three experiments support the proposed research hypotheses. Implications of the study findings for cognitive psychology and related fields including consumer and sports psychology are discussed.
keyword : 행운, 불운, 주의, 배경, 대상, good luck, bad luck, attention, background, object
|
|
Full Text
|
| PDF
|
|
ㆍ
Effects of Guilt Appeal Level and Personal Disposition on Responses to International Relief Messages
|
이승조 Seung Jo Lee , 이한규 Han Kyu Lee |
KJSES 18(3) 49-62, 2015 |
ABSTRACT
This study investigates the interactive effects of guilt appeal level and empathic disposition (personal distress/empathic concern) on responses over the international relief messages. Guilt appeal level refers to the high or low degree of a message eliciting guilty feeling from the recipient. Empathic disposition is defined as personal tendency to assimilate and concern about the experience of others and we used two sub-dimensions, empathic concern and personal distress. The experiment was composed of two steps. At the first step, the participants rated the personal disposition measures and at the second step, they were shown one of the relief messages with different guilt level. Thus, the whole experiment was guilt appeal level × personal traits factorial design on guilty feeling, attitudes and behavioral intention. The results showed that guilt appeal level interacted with the personal distress disposition on the responses. The interaction was induced mainly from the differences of personal distress in the condition of high guilt appeal. High empathic concern individuals showed more favorable attitudes and behavioral intention regardless of the appeal conditions compared to low empathic concern individuals.
keyword : 국제기아 돕기 메시지, 죄책감 소구, 개인성향, 개인적 고통, 공감적 관심, International Relief Message, Guilt Appeal, Personality, Personal Distress, Empathic Concern
|
|
Full Text
|
| PDF
|
|
ㆍ
Heart Response Effect by 1/f Fluctuation Sounds for Emotional Labor on Employee
|
전병무 Byung Mu Jeon , 황민철 Min Cheol Whang |
KJSES 18(3) 63-70, 2015 |
ABSTRACT
This study identified heart response of participants while listening to sounds which have 1/f fluctuations with exponent α gradient. The participants were engaged in emotional stress work. Prior studies related to 1/f fluctuation sound have reported that sound source can alleviate psychological and physiological state of users. Subjects of this study were exposed to sound with three levels of α gradient. Heart response of subjects were measured with Photoplethysmography(PPG) sensor simultaneously. The dependent variables of this study were beat per minute(BPM), very low frequency percent of pulse rate variability (VLF percent), the standard deviation of all normal RR intervals (SDNN), and high frequency power(HF power). Subject showed arousal response when exposed to sound with exponent α gradient of 3 whereas the sound with exponent α gradient of 1 and 2 resulted in relax effect. The characteristic of 1/f fluctuation sounds can be applied to alleviate stress for employers under emotional labor.
keyword : 감정노동, 스트레스 관리, 1/f 변동리듬, 심박변화율, Emotional labor, Stress management, 1/f fluctuation sound, SDNN(Standard Deviation of all normal RR intervals
|
|
Full Text
|
| PDF
|
|
ㆍ
Aesthetic Characteristics and UX Evaluation of Mobile Platforms
|
정동훈 Dong Hun Chung |
KJSES 18(3) 71-80, 2015 |
ABSTRACT
Minimalism means abstinence characterized by simplicity, clarity, repetition, and exclusion while skeuomorphism means visual metaphor design characterized by retro, function, and emotion. Mobile platform interface has been developed based on those two aesthetic characteristics and user experience is evaluated using apple iOS6 and iOS7 representing skeuomorphism and minimalism respectively in this paper. Those two aesthetic designs on typography, color, and icon were tested with a sample of 35 undergraduate participants in the repeated measures design and the results showed that participants distinguished two types of aesthetic designs, and evaluated that iOS7 is superior to iOS6 on typography and identity. Comparing the levels of the three variables, aesthetic of typography, and accuracy, aesthetic and consistency of icon design were significantly differentiated and this means that although accuracy of icon design of iOS6 is superior to iOS7, iOS7 is superior in the rest of it. Overall, the participants had a positive evaluation toward iOS7.
keyword : 모바일 플랫폼, 미니멀리즘, 스큐어모피즘, iOS, Minimalism, Mobile Platform, Skeuomorphism, UX
|
|
Full Text
|
| PDF
|
|
ㆍ
Sensibility and Preference of Shoes Style According to Personality of Female College Students
|
정소연 Xiao Yan Zheng , 이인희 In Hee Lee , 김지수 Ji Su Kim , 나영주 Young Joo Na |
KJSES 18(3) 81-92, 2015 |
ABSTRACT
The purpose of this study was to investigate the emotion and preference for shoes styles through empirical research, in accordance with personality type, age and fashion innovativeness of female students. This study was a survey research through convenience sampling of 224 college students. In order to select shoes style, a pre-classification through dictionary and online search was done to choose the representative eight styles of shoes to college students. Personality types was determined from the modified measures of the brief MBTI to fit this study, and the emotional scale of sensibility was revised from the previous studies. SPSS statistical analysis were executed as follows: First, preference and emotion on shoes styles were significantly different in accordance with the shoes type and the diagram from the results of correspondence analysis showed some relationship between the sensibility and shoes styles showing 4~5 clusters. Second, the sensibility and preference had significant difference in some type of shoes according to the personality types of college students. Third, there was a significant difference in the shoes preference and sensibility by accordance of the degree of fashion innovativeness. And there was a significant difference in preference of shoes according to the purchase frequency of consumers. We hope this data is useful to this current dynamic market of shoes to the both sides of producer and consumers.
keyword : 성격유형, 유행 혁신성, 구두 스타일, 감성, 선호도, personality type, fashion innovativeness, shoes style, emotion, preferences
|
|
Full Text
|
| PDF
|
|
ㆍ
Optimal Heating Location for developing the Heating Smart Clothing based on Thermal Response of Body
|
조하경 Ha Kyung Cho , 조상우 Sang Woo Cho |
KJSES 18(3) 93-106, 2015 |
ABSTRACT
In accordance with escalating demands for advanced technology products, the smart clothing that includes embedded ICT technology have expanded into fields of daily life. As a result of this trend, interest in smart clothing with digitally controllable heating has rapidly grown and the market for smart heated clothing has also expanded. Increasing of prospect in smart heated clothing market, the effectiveness and thermal sensation research of the location on the pad attached is insufficient. This study was conducted to find the optimal location of heated clothing via experimental research on changes in skin temperature and subjective thermal sensation when heating pads were placed on different areas of the body. For this experiment, the subjects consisted of 10 males in their 20’s of standard physique. The skin temperature at 11 different areas of the body, rectal temperature, and subjective thermal sensation were taken at different stages (before testing, after a 20 minute rest period, 20 minute treatment period, and after a 40 minute recovery period) in an artificial-climate chamber at .5 °C. As a result, the optimal location for heating pads in smart clothing was estimated and suggested.
keyword : 융합, 발열 텍스타일, 스마트 의류, 피부온, 온열감, ICT convergence, Heating pad, Smart clothing, Skin temperature, Subjective thermal sensation
|
|
Full Text
|
| PDF
|
|
ㆍ
The Impact of Social Exclusion on Consumer Response: The Moderating Effect of Embodied Cognition
|
손정식 Jung Sik Son , 이병관 Byung Kwan Lee |
KJSES 18(3) 107-114, 2015 |
ABSTRACT
In today’s society, the experience of social exclusion caused by being rejected or ignored, leads to negative social consequences, such as aggressive behavior, self-defeating thoughts, and diminished intelligence. This study is performed to examine 1) how two types of social exclusion, rejection and ignorance, affect conspicuous consumption and prosocial behavior and 2) how embodied cognition formed with a firmed muscle moderates their causal relationships. For this purpose, half of the participants in ignorance and rejection conditions were asked to grip their hands to form a firmed muscle (firmed muscle group) while the other half (control group) were not. After the manipulation of embodied cognition, their conspicuous consumption and intention of prosocial behavior were measured. Results show that, in ignorance condition, the firmed muscle group exhibited lower conspicuous consumption and higher intention of prosocial behavior than the control group while, in rejection condition, there were no differences in conspicuous consumption and intention of social behavior between firmed muscle and control groups. Findings indicate that, in the case of social exclusion caused by ignorance, firmed muscle improves self-efficacy, which may increase prosocial behavior.
keyword : 사회적 배제, 체화된 인지, 자기규제, 과시적 소비, 친사회적 행동, social exclusion, embodied cognition, self-regulation, conspicuous consumption, prosocial behavior
|
|
Full Text
|
| PDF
|
|
|
|