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The Impact of Gesture and Facial Expression on Learning Comprehension and Persona Effect of Pedagogical Agent
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류지헌 Jee Heon Ryu , 유지희 Jee Hee Yu |
KJSES 16(3) 281-292, 2013 |
ABSTRACT
The purpose of this study was to identify the effect of gesture and facial expression on persona effects. Fifty-six college students were recruited for this study, and non-verbal communication skills were applied to a pedagogical agent with gesture (conversational vs. deictic) and facial expression. The conversational gesture may have relationship with social interaction hypothesis of pedagogical agent while the deictic gesture may have relationship with attentional guidance hypothesis. The facial expression can be assumed to facilitate the social interaction between the pedagogical agent and learners. Interestingly, the conversational gesture group showed a tendency of outperforming the deictic gesture group. It may imply that the social interaction theory has a strong impact on cognitive support as well as social interaction for learners. There was a significant interaction effect on the engagement when both of facial expression and conversational gesture were applied. This result has two implications. First, facial expression can facilitate the persona effect for engagement.
keyword : 학습용 에이전트, 의인화 효과, 제스처, 얼굴표정, pedagogical agent, persona effects, gesture, facial expression
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Imagining Negative Futures to Reduce the Delay Neutralization of Negativity
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신연순 Yeon Soon Shin , 김혜영 Hye Young Kim , 한상훈 Sang Hoon Han |
KJSES 16(3) 293-304, 2013 |
ABSTRACT
Procrastination is an irrational choice to delay high-priority work in order to avoid its unpleasantness, despite the fact that the negativity will not cease if the work still remains undone. We hypothesized that (1) people underestimate the future negativity (i.e., delay neutralization) and (2) in order to complete work in a timely manner, one should project oneself into the future so as to recognize that the negativity associated with an activity does not diminish over time. Especially, negative future thinking that is unrelated to the consequence was hypothesized to reduce delay neutralization of negativity. In the present study, undergraduate students made a series of choices between delayed-but-longer and immediate-but-shorter assignment by employing an inter-temporal choice paradigm. We tracked how positive and negative episodic future thinking influenced the degree to which negativity is neutralized over time (Experiment 1). Following this, we confined the experimental condition to negative thinking about the future (Experiment 2). Participants neutralized negativity involved in assignment as a function of time, suggesting that procrastination arises from the delay neutralization of the negativity. Critically, such neutralization was significantly reduced when participants imagined a negative future event, but this did not occur when they imagined a positive future event (Experiment 1), or when participants did not think about the future (Experiment 1, 2). Our findings suggest that, prior to making a decision between work and indulgence, imagining negative future events can be an effective way to reduce the neutralization of delayed negativity and, in turn, procrastination.
keyword : Imagining Negative Futures to Reduce the Delay Neutralization of Negativity
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Empirical Evaluation of Optimal User-Centered LED Lighting Environments in Residential Bathrooms
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Jeong Min Lee , Kyung Ah Choi , Hyeon Jeong Suk |
KJSES 16(3) 305-310, 2013 |
ABSTRACT
This user-centered research aims to empirically evaluate color temperature (K) and illuminance (lx) of residential bathroom lightings to determine the most optimal lighting conditions for productive task performance as well as for satisfying users` emotional needs. Using 3 LED lighting fixtures, 4 types of lighting contexts were investigated; main lighting, task lighting, shower lighting, and bath lighting. Two lightings were installed parallel to the vertical edges of the main bathroom mirror to be used as main and task lighting, while another fixture was installed above the bathtub to be used for shower and bathing. For each lighting context, subjects (N=54) were instructed to perform a few tasks during which time the users were exposed to different lighting conditions with color temperature ranging from 2700 K ~ 6500 K and illuminance ranging from 100 lx ~ 700 lx. Upon completing the given tasks, subjects were asked to evaluate the lighting conditions and their applicability for performing the given tasks. Based on the user evaluations, the most optimal lighting conditions for the different lighting scenarios are as follow: 1) 3500 K ~ 4300 K and 150 lx for main lighting, 2) 3500 K ~ 4300 K and 500 lx ~ 700 lx for task lighting, and 3) 2700 K ~ 3500 K and 100 lx ~ 150 lx for shower/bath lighting. These results can be used to adjust the lighting standards suggested by KS, as well as be utilized by both engineers and designers in designing new types of user-centered bathroom lightings.
keyword : Emotional Design, Lighting Design, User-Centered Lighting, LED
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The Validation Study of Shaping Comfortable Environments Based on the PMV Index Using Facial Skin Temperature
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김보성 Bo Seong Kim , 민윤기 Yoon Ki Min , 신에스더 Shin Esther , 김진호 Jin Ho Kim |
KJSES 16(3) 311-318, 2013 |
ABSTRACT
This research examined the validity of whether the PMV index-based comfort- or uncomfort-indoor environments could be classified by the facial skin temperature, one of the physiological indicator for human. To do this, we distinguished between a comfort thermal environment and an uncomfort thermal environment using the PMV value, and then facial skin temperatures were measured in both environments. As a result, the facial skin temperature of occupants were different between the comfort- and uncomfort-indoor environments. It suggested that the facial skin temperature could be used in shaping the comfortable indoor environment based on the PMV index. While this result suggested the PMV index-based on comfort and uncomfort indoor environments could not be valid, because the facial skin temperature was lower in the uncomfort thermal environment than in the comfort thermal environment.
keyword : Facial Skin Temperature, Comfortable Indoor Environment, PMV Index, Validity
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Goal-Directed Learning and Memory
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신연순 Yeon Soon Shin , 한상훈 Sang Hoon Han |
KJSES 16(3) 319-332, 2013 |
ABSTRACT
Previous research on learning and memory has focused on how they are constructed through past experiences. Recent studies, however, have shed light on that such cognitive processes are in service of higher goals of maximizing future rewards. This review paper aims to introduce and discuss a related line of research. First, this paper introduces researches that show goal-directed model-based reinforcement learning, in which agents choose a behavior that does not necessarily bring immediate rewards but will allow future rewards, based on generalization and analogical extrapolation. It also reviews studies on neural substrates of goal-directed learning, and discusses that cognitive process implicated in striatal dopaminergic signals can also influence memory. Especially, memory is not a merely passive process of storing and retrieving past experiences homogeneously, but rather results of a decision-making process to serve higher goals. The body of research suggests that information on future rewards can have influence on current cognitive processing in a retrospective manner.
keyword : 목표지향성, 학습, 기억, 도파민, 선조체, goal-directedness, learning, memory, dopamine, striatum
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Fuzzy Analytic Hierarchy Process for the Evaluation of Old Dwelling Facade Design Factor
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Jin A Park |
KJSES 16(3) 333-340, 2013 |
ABSTRACT
The purpose of this paper is to evaluate facade design factors of old dwellings using a Fuzzy Analytical Hierarchy Process (AHP) based on a pairwise comparison analysis using “Facade Design Factors” as evaluation criteria. Traditional old dwellings were presented and evaluated. A Fuzzy AHP based model was used for pairwise comparison of traditional old dwellings, whereby seven criteria and nine alternatives were described through a questionnaire and constructional data. The Fuzzy AHP was used to determine the impact of the facade design factors, because “Traditional” old dwellings are identified by the combination of their facade design factors. Furthermore, the fuzzy AHP is used to verify the feasibility and efficiency of this approach as well as for extent analysis to comprehend the priority of the traditional old dwellings using a sensibility measuring scale.
keyword : Fuzzy AHP, Old Dwelling, Facade Design Factor, Pairwise Comparison, Sensibility Evaluation
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Understanding the Experience of Visual Change Detection Based on the Experience of a Sensory Conflict Evoked by a Binocular Rivalry
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신영선 Young Seon Shin , 현주석 Joo Seok Hyun |
KJSES 16(3) 341-350, 2013 |
ABSTRACT
The present study aimed to understand the sensory characteristic of change detection by comparing the experience of detecting a salient visual change against the experience of detecting a sensory conflict evoked by a binocular mismatch. In Experiment 1, we used the change detection task where 2, 4, or 6 items were short-term remembered in visual working memory and were compared with following test items. The half of change-present trials were manipulated to elicit a binocular rivalry on the test item with the change by way of monocular inputs across the eyes. The results showed that change detection accuracy without the rivalry manipulation declined evidently as the display setsize increased whereas no such setsize effect was observed with the rivalry manipulation. Experiment 2 tested search efficiency for the search array where the target was designated as an item with the rivalry manipulation, and found the search was very efficient regardless of the rivalry manipulation. The results of Experiment 1 and 2 showed that when the given memory load varies, the experience of detecting a salient visual change become similar to the experience of detecting a sensory conflict by a binocular rivalry.
keyword : 시각적 변화, 양안경합, 감각적 상충, 변화탐지, visual change, binocular rivalry, sensory conflict, change detection
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A Study on Characteristics of Chinese Consumer Type & Fashion Consumption according to G
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심영완 Young Wan Shim , 금기숙 Key Sook Geum |
KJSES 16(3) 351-362, 2013 |
ABSTRACT
This study aims to investigate the characteristics of Chinese consumers, who are growing up as the global biggest consumption market, according to G sensibility types, and to provide the data base for China market by analyzing the consuming pattern per sensibility and the preferred color. For the investigation, the survey on G sensibility and consuming pattern was conducted for consumers in four cities of China. As a result of classification of G sensibility types, it was found that Chinese consumers tended to behave in accordance with their values and identities and the most general type in them was G1 pursuing the reasonable and logical consumption, unlike Korean consumers who tended to be shown as G3 for the most general type according to the preceding study. As to characteristic of consumption, Chinese consumers preferred to purchase clothes from the department store, and in case of G2 type, the characteristics was corresponded with Actionist`s character which shows the wide range of behavior and high-consumption, by preferring the road-shop next to the department store. Chinese consumers tended to purchase the clothes on the basis of their preferred colors, and especially it was shown that achromatic color was very commonly preferred. Also the black color was on the highest preference, and white, dark gray and light gray were followed. Meanwhile, in chromatic color, it was found that brown, orange, red and blue were preferred in order, and in case of G4, it was found that they preferred more various colors compared to the other types. This result could be used as the data base for the marketing strategy of fashion design industry and the related companies, as well as the new communication method for the consumers.
keyword : G감성척도, G감성유형, 중국시장, 중국소비자, 중국인 감성, 선호컬러, G-sensibility scale, G-sensibility types, China Market, Chinese consumers, Chinese sensibility, Preferred color
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Analysis of Music Mood Class using Folksonomy Tags
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문창배 Chang Bae Moon , 김현수 Hyun Soo Kim , 김병만 Byeong Man Kim |
KJSES 16(3) 363-372, 2013 |
ABSTRACT
When retrieving music with folksonomy tags, internal use of numeric tags (AV tags: tags consisting of Arousal and Valence values ) instead of word tags can partially solve the problem posed by synonyms. However, the two predecessor tasks should be done correctly; the first task is to map word tags to their numeric tags; the second is to get numeric tags of the music pieces to be retrieved. The first task is verified through our prior study and thus, in this paper, its significance is seen for the second task. To this end, we propose the music mapping table defining the relation between AV values and music and ANOVA tests are performed for analysis. The result shows that the arousal values and valence values of music have different distributions for 12 mood tags with or without synonymy and that their type I error values are P<0.001. Consequently, it is checked that the distribution of AV values is different according to music mood.
keyword : 음악 분위기, 폭소노미, AV 태그, mood of music, folksonomy, ANOVA test, last.fm, AV tag
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Image Quality Assessment Model of Natural Scene Based on Normal Distribution Analysis
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박형주 Hyung Ju Park , 하동환 Dong Hwan Har |
KJSES 16(3) 373-386, 2013 |
ABSTRACT
In this research, we specify the image consumers` preferred image quality ranges based on objective image quality evaluation factors and follow a method which measures preference of the natural image scenes. In other words, according to No-Reference, we select dynamic range, color, and contrast as factors of image quality measurements. For collecting sample images, we choose the preferred 200 landscapes which have over 30 recommendations by image consumers on the internet photo gallery. According to the scores of three objective factors of image quality measurements, the final expected score which means the image quality preference is measured and its total score is 100 points. In the main test, the actual image sample shows dynamic range 10 stop, LAB mean value L:54.7, A:2.96, B:-15.84, and RSC contrast 376.9. Total 200 image samples` normal distribution z value represents in dynamic range 0.21, LAB mean value L:0.15, A:0.38, B:0.13, and RSC contrast 0.08. In the standard normal distribution table, we can convert the z value as a percentage; dynamic range is 8.32%, LAB mean value is L:5.96%, A:14.8%, B:5.17%, and RSC contrast is 3.19%. And then, we convert the percentage values into the scores of 100; dynamic range is 91.68, LAB mean value is 91.36, and RSC contrast is 96.81. Therefore, we can conclude that the sample image`s total mean score is 94.99 based on three objective image quality factors. Throughout our proposed image quality assessment model, we can measure the preference value of natural scenes. Also, we can specify the preferred image quality representation ranges and measure the expected image quality preference.
keyword : 화질 평가, 다이내믹 레인지, 컬러, 콘트라스트, 선호도, Image quality assessment, Dynamic range, Color, Contrast, Preference
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