| Abstract |
| Previous studies on emotion elicitation have primarily relied on traditional 2D videos to induce specific emotions. In contrast, 360° videos offer more immersive and interactive experiences by encompassing the viewer’s entire field of vision. The present study examined emotional responses as participants viewed 360° videos in virtual reality (VR). Fifty participants watched 30 videos distributed across five conditions (fear, excitement, boredom, disgust, and calm), with six videos per condition, and rated their emotions after each video. A one-way analysis of variance was performed to assess the effect of condition on valence and arousal. Results showed significant effects on both dimensions, with each condition aligning with its intended position in the core affect space. Intersubject correlation (ISC) analyses further indicated greater consistency among participants for positive conditions than for negative ones. These findings support the use of VR-based 360° videos as effective and controllable stimuli for eliciting emotions along core affect dimensions and offer a valuable resource for future emotion research. |
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| Key Words |
| Virtual Reality, Core Affect, Valence, Arousal, Intersubject Correlation Analysis, 가상현실, 핵심 정서, 정서가, 각성가, 참가자 간 상관분석 |
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