Abstract |
The objective of this study is to increase the credibility of online board game and to improve the process of user management system to resolve the negative and time consuming complaints of ``intended game over`` caused by other online users who arbitrary stop the game. The suggested system would create profits to company with less investment in time and expenses regarding the forced game over through the online realtime game management system. |
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Key Words |
보드게임, 관리시스템, 온라인 게임, Board game, management system, online game |
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